![]() ![]() Exclusively negative traits also appear much less frequently. There's over double the amount of positive traits than negative traits. Q: These traits seem mostly negative and some seem awful, what gives?Ī: This mod is meant to provide challenge in some areas and new mechanics in others. Q: Is it compatible with another mod that adds traits?Ī: It sure is! We even went as far as to remove duplicate names! Q: Where should this mod be placed in the mod load order queue? This will not however remove it from the pawn who already has it - you need a mod like Character Editor to do that.Ī: Sure thing! Leave a comment describing your trait idea, and we will be sure to look into it! How do I remove it?Ī: Go into mod options, select Vanilla Traits Expanded mod options and simply tick it off. I really hope you will enjoy the effect of our hard work! Let us know in the comments what you think works and what doesn’t!Ī: Can I add it mid-playthrough to an existing save? This doesn’t mean that the trait will be magically removed from the pawn, but it’s commonality will be reduced to 0, stopping it from ever appearing in the game again. Using our new mod options menu, you can now disable specific traits added by vanilla game or any of the mods you have. Traits’ commonality has been adjusted after weeks of testing, to make sure no powerful or annoying traits appear too often. Vanilla Traits Expanded adds 55 new traits, some offering unique new game mechanics, some being quirky and enhancing the storytelling, and some being straight up stat upgrades. ![]() Have you ever thought about how base game traits become repetitive after a while? Are you tired of seeing pyromaniac or kind pawn over and over again? Are you perhaps considering pyromaniac to be an instant death sentence in your colony? If for any of these questions the answer was ‘aye’, then look no further. No more will caravan members be kleptomaniacs.ġ.5 (): Fixed issue with Empire relations. Vengeful pawns now properly losing their -20 rival alive debuff upon rivals death or exodus from the colony. Heavy sleepers now correctly cannot suffer disturbed sleep debuffs.įixed an exploit that allowed heavy sleepers to be woken up via forcing a job.ĭrunken master damage scaling properly weighed now against alcohol hediffs.ĭrunken master damage assured to stack with melee weapon damage. Mad surgeons will no longer receive a mood buff if an organ isn't successfully retrieved. Mad surgeon now has Doctor work type requirementġ.6 (): Mad surgeons now correctly suffers no debuffs from organ harvests at all, including harvesting related deaths. Prude pawns now won't engage in loving if they have no spouses [1.7 (): - Production specialist with the perfection trait can produce legendary items ![]()
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